#include "main.h"
float grid_width = 100;

vector2 pre = tovector2 (0,0), post;


float togridvalue(float num,float factor)
{
	int num2 = num / (grid_width*factor);
	return num2*(grid_width*factor);
}

bool isgridchage(vector2 pos)
{
	if(pre.x == pos.x && pre.y == pos.y)
		return false;
	else
	{
		log("Grid changed");
		pre = pos;
		return true;
	}
}

void setgridwidth(float num)
{
	grid_width = num;
}
